Saturday, November 17, 2012

Donkey Kong vs. Fix-It Felix Jr.

In Disney's latest film Wreck-It Ralph, Ralph serves as the villain in a classic arcade game known as Fix-It Felix Jr.  The title is an obvious nod to Donkey Kong Jr. but the rest of the game notably draws influence from the first game in the series, the original Donkey Kong.  But have you ever noticed just how thorough Disney was in their homage?  Let's take a look...
Can you spot the differences between the picture on the left and the picture on the right?
Right off the bat, the similarities are obvious.  Both cabinets are of near identical design and a very similar shade of blue. And, upon closer inspection of the artwork, it's crazy how closely the details of Fix-It Felix are modeled off of Donkey Kong.  Let's examine some of the individual elements on their own...
Evidently DK beat Felix to the arcades by a year.
The marquee up top is nearly identical to DK's but with one noteworthy change that carries through most of the artwork:  Felix and Ralph's positions are swapped compared to DK and Mario.  This motif is seen throughout the artwork on the cabinet.  Despite the hero/villain placement swap, the overall composition is still highly reminiscent.  Ralph punching the bricks closely matches the look of Mario and the barrels on the DK original.  The "TobiKomi" logo is placed in a shape very similar to that of Nintendo's own logo and the copyright notice is also placed identically.  The text is styled very similarly as well, and the use of Hobo for the Felix logo definitely recalls the traditional DK logotype.  They even go as far as to place a pie-holding NPC in a circle next to Felix, just like Pauline's placement on the original.
Poor Ralph.  Why does Felix get two pictures?
For the screen boarder, the shape is a little different and the stripes aren't the same, but beyond that, the similarities are obvious.  It's worth noting that while DK has two images of Pauline on the top of the boarder, Felix gets two pictures of himself on the bottom.  Ralph doesn't even get a spotlight here.  Poor guy.  The little characters that surround the boarder are very closely modeled on the original with Ralph and Felix actually striking identical poses to their Nintendo counterparts.  The bricks that Ralph punches at the bottom are even arranged in the same pattern.  Crazy, no?
So I guess Gene is Pauline?  I suppose their names do rhyme at least...
The artwork for the controls is pretty self-explanatory.  Ralph and Felix have switched places compared to DK and Mario, as is the norm.  The background is blue.  Beyond that?  Almost identical.
Wait a sec.  What's exploding behind Mario?  I don't remember that from the game.
The artwork on the side of the cabinet is a bit less blatant, but the overall design is still very similar.  The standard hero/villain placement swap is seen here again and the framing for the logos is once again very similar.

So there we are.  All the extreme similarities between the designs of the original DK arcade cabinet and the Fix-It Felix artwork.  They are a great deal more alike than you probably realized!  So, what does all of this mean?  It means that Disney was exceptionally thorough in their design and research in order to create an authentic feel for something that's actually on screen for very little time in the film itself.

And that I'm a huge nerd for noticing it and pointing it out...

Friday, November 2, 2012

Review: Wreck-It Ralph

 Wreck-It Ralph has a rather thankless job.  As the villain of the classic arcade game "Fix-It Felix Jr."  it's Ralph's job to destroy an apartment building day in and day out, just so Fix-It Felix Jr. can show up with his magic hammer and save the day.  Over and over and over again.  For 30 years.  After all this time, Ralph is starting to question his profession a bit.  Just once, he'd like to be the one who nabs the shiny gold medal, the praise, the adoration, and the pie that Felix enjoys on a daily basis.  Just because he's the bad guy doesn't mean he's a bad guy, right?

But when Wreck-It Ralph abandons his game in search of his hero's welcome, he accidentally sets off a chain reaction of chaotic events that may ultimately threaten all the games in the arcade...

Well, obviously the first things I must discuss about this movie are the video game references.  Prior to its release, Wreck-It Ralph was frequently described as the "Who Framed Roger Rabbit? of video games."  Does it live up to that lofty goal?  Not quite, but that's not really a bad thing because that really isn't the type of film Wreck-It Ralph sets out to be.  Wreck-It Ralph primarily spends its time within the realms of three arcade video games purpose-made for this film which evoke lots of other games but are completely unique to the film's world.

That said, the first third of the film is absolutely crawling with cameos.  The oft-promoted bad guy support group scene is just the tip of the iceberg.  I suspect viewers will need to go frame-by-frame on the DVD for nearly the entire first act of the film to catch all the easter eggs.  There are all sorts of great little references to a remarkably large assortment of video games in this film.  Even a certain portly plumber, whose paycheck was apparently too high for even Disney to pay, gets his due early in the film in a couple of clever ways.  Once the main plot picks up the cameos take a backseat for the rest of the film, but there are still a handful of clever nods here and there if you're paying attention!

The character of Ralph really carries this film quite well.  Voiced by John C. Reilly, Ralph is lovable and endearing from the first moment he appears on-screen.  He's a very easy character to root for during his quest for acceptance.  The second primary character is Vanellope von Schweetz, a game glitch voiced by Sarah Silverman.  Vanellope takes a little while to warm up to at first, but the character is surprisingly complex and as the film progresses, Vanellope's character arc almost eclipses Ralph's as the primary focus of the film.  As unlikely as it seems at first, Ralph and Vanellope's friendship is actually the source of most of the film's heart and is quite well done.

Secondary characters Fix-It Felix Jr. and Sergeant Calhoun, voiced by Jack McBrayer and Jane Lynch respectively, also consistently entertain whenever they appear on screen.  Felix serves as an obvious stand-in for Mario and Calhoun is essentially a mash-up of every first person shooter protagonist ever.  The bizarre romance that occurs between the two characters is a lot of fun to watch unfold.

The biggest thing that surprised me about Wreck-It Ralph, however, is the film's scope.  Despite having a relatively simple story, the scale of this film is huge.  A rule established early in the film is that characters who die outside of their own games can never regenerate, which add some higher stakes to the events of the film.  The various subplots and story arcs are cleverly woven together so that when all the puzzle pieces do finally come together in the end, the climax that unfolds in the third act is a massive, frantic, and epic sight to behold!  This a big movie!

Wreck-It Ralph comes after a wave of previous animated films that featured villains put in the protagonist role, but it manages to use clever story telling to set it apart from those earlier movies.  Thankfully, Wreck-It Ralph also resists the temptation of casting Fix-It Felix as the villain of the film.  Instead, it features a much more creative antagonist that is neither too obvious and predictable but also isn't completely out of left field when he is finally revealed.

If there are any complaints to be made about Wreck-It Ralph, they are fairly minor.  The kart-racing candy world of Sugar Rush is perhaps featured a bit too heavily in the film.  Several other game worlds are seen early on, but once the story enters Sugar Rush, that's primarily where the story stays from then on out.  The video game references and cameos pretty much stop here.  The resulting onslaught of candy puns and subtle product placements (Nesquik-sand!) are witty and clever, but seem a bit out of place within the video game focused context of the film.  Why would a kart racing feature all these brand names and candy characters that have little to do with the actual racing going on?

Beyond that, though, there is little bad to be found in Wreck-It Ralph.  The humor does stray a bit farther into potty humor territory than one might expect from a Disney film, but the lovable characters and compelling plot more than make up for it.  In the end, Wreck-It Ralph is one of Disney's best films to come out in years, and it doesn't rely too heavily on video game in-jokes to tell it's story.  The characters are very appealing and the frantic energy and huge scope of the story make it great fun all the way through.

The fact that Bowser appears in this film is just icing on the cake!

Monday, October 22, 2012

Top 10 VeggieTales Episodes

Howdy Howdy, folks!  You know, watching The League of Incredible Vegetables got me thinking about how much I used to watch VeggieTales.  Though I'm not as much of a fan as I used to be, it still holds a special place in my heart.  So I'm going to count down my top 10 favorite VeggieTales episodes!  You'll probably note a bias toward episodes that were released pre-2003 or so.  I've seen lots of more recent episodes and few do show up here, but I tend to favor the ones I grew up with.  Also, so this one doesn't become as crazy long as my past articles, I'm just going to describe each episode with a favorite quote of mine.

It's for the kids.

(And hopefully you didn't read my League review already because I already spoiled my #1 pick in it.  Oh well.  On with the list!)


10. Abe and the Amazing Promise


"What better way to attract a Boo-Boo than with a Boo-Bette!"

9. The Wonderful Wizard of Ha's

"Plus there's no decent food around here!"
"But these woods are full of rabbits and squirrels."
"Yeah, but they won't let me eat them.  Children's film..."

8. An Easter Carol

"A lesson learned is soon returned.  A lesson lived is wisdom gived."
"Uh...'gived?'"
"What? I'm dead!  Cut me some slack!"

7. The Wonderful World of Autotainment

"Where are we?"
"The future!"
"Wow.  The future sure is white!"
"Yep.  The future's been white since the 70s."

6. The Toy That Saved Christmas

"Billy has more toys than you."

5. Josh and the Big Wall

"Well...have fun!"

4. Dave and the Giant Pickle


"The Philistines are attacking!"
"Bob, what are the Philippines?"
"The Philippines are a group of islands off the coast of southeast Asia.  But that's not important right now..."

3. King George and the Ducky

"Did you just say 'wronger?'"
"What?  I don't know.  Perhaps."
"It should be 'more wrong' not 'more wronger.'"
"It had to rhyme!  Don't question the king's grammar!  Now go and get that duck!

2. Madame Blueberry

"Oops."

1. LarryBoy and the Rumor Weed

"Alfred, I'm alive!  I'm...flying under the ground!"
"Well, actually you're boring."
"Gee, Alfred, I know I'm not the wittiest of cucumbers but..."
"No no, not that kind of boring.  It's like drilling.  It's a boring machine."
"Oh."

Sunday, October 21, 2012

VeggieTales Review: "The League of Incredible Vegetables"

On this week's episode of Riders of Berk, Hiccup uses his super suction ears to save the city while Toothless...

Oh, wait this actually isn't a Dragons review for once?  Holy mackerel!

Yes indeed, folks!  Tonight I'm taking a look at the latest VeggieTales release, The League of Incredible Vegetables, the fourth episode featuring Larry the Cucumber's superhero alter-ego, LarryBoy.

The city of Bumblyburg is in danger once again!  The diabolical Dr. Flurry and his trio of cute little penguin minions are using a device known as the "Fear-Dar" to quite literally freeze Bumblyburg with fear.  Alfred, LarryBoy's brilliant butler, determines that this problem is too much for LarryBoy to handle alone so he calls in the League of Incredible Vegetables, an Avengers-esque team of heroes to assist him.  In addition, the League begins training Jr. Asparagus to be the newest superhero in their team.  But when the League finds themselves in trouble, can Jr. learn how to overcome his fears and look to God for courage?


LONG WINDED NOSTALGIA-FUELED OVER ANALYSIS BELOW.  
(Just skip to the picture of Bob if you want to hear about the actual show itself...)

Now, in the interest of full-disclosure, I feel I should mention that LarryBoy and the Rumor Weed, the second LarryBoy adventure, is my personal favorite VeggieTales episode of all time.  It was funny, exciting, and genuinely cinematic.  However, it was made at a different time in the history of Big Idea, back when Phil Vischer was attempting to push the studio toward creating full length features and really cranking up the production values to new heights.  Like The Fib From Outer Space before it, Rumor Weed also featured a much darker and intense tone than most other VeggieTales episodes.  I was already a bit beyond the target audience for VeggieTales when Rumor Weed was released, so the slightly more "grown-up" style of it was great for me.  The music was intense, the pacing was fast, and the villain was actually slightly intimidating.  That said, it scared the bejeebers out of a lot of little kids.  That Rumor Weed was a pretty creepy looking thing!

Times are a little different now.  Big Idea is a much smaller company than they used to be, and the shows tend be a little smaller in scale, and more overtly kid-oriented than back in ye olden times.  So it comes at no surprise that when Big Idea decided to revisit LarryBoy in 2006 with LarryBoy and the Bad Apple, the tone would be lightened up a great deal.  It's hard to teach nice lessons to kids when they are too scared to watch the show.  Bad Apple was certainly enjoyable, but it didn't come close to the level of excitement that Rumor Weed brought to the table.  And, as expected, The League of Incredible Vegetables continues that trend.  That said, even though The League of Incredible Vegetables is no doubt the most lighthearted of the four LarryBoy adventures, I actually found it to be a better follow-up to the original two episodes than Bad Apple was for several reasons.

First off, a great deal of the "classic" LarryBoy conventions discarded in Bad Apple were revived in this latest installment.  Most significantly?  LarryBoy is once again a rather incompetent hero and not the true focus of the story, with Alfred being the the real brains behind the operation and Jr. Asparagus actually proving to be the main protagonist in the end, just like the original two shows.  Plus, after a detour into Spider-Man territory with Bad Apple, the Batman spoofs that LarryBoy is known for are back in full force, even if the show as a whole obviously takes influence from The Avengers.  The city of Bumblyburg also looks distinctly more reminiscent of the first two episodes as well, though the water tower is still noticeably absent for some reason.  The Larrymobile still doesn't look as cool as the Rumor Weed version, but League more than makes up for it with the super-cool Larry-Copter.

So yeah, for all you LarryBoy fanboys out there, you'll be pleased to know that League actually does a surprisingly good job of recapturing the feel of the first two shows that was strangely absent in Bad Apple.  As a huge fan of Rumor Weed, it is impossible for me to watch League and not still be a bit disappointed that the film doesn't go all out and deliver the same kind of cinematic fun.  But I knew it wouldn't before watching the episode, and I was actually quite pleasantly surprised by how enjoyable League was in its own right.  It seemed a lot more like a classic LarryBoy adventure than I expected it to.

END OF LONG WINDED OVER ANALYSIS.

Okay then.  First, let's talk about the League itself.  Though it does mean that LarryBoy himself is not very prominent in this show, I did enjoy seeing other VeggieTales characters as superheroes.  Bob in particular is highly enjoyable as Thingamabob.  If you really want to get picky and look at the plot as a whole the argument could be made that the League is actually kind of pointless.  Indeed, the story could easily play out almost unchanged with just LarryBoy alone.  The League ultimately does not do much more than get captured.  But the ensemble cast leads to some great moments and it does make the stakes feel higher than they really are.  One could argue that this particular crisis is no bigger than space alien monsters, giant rapidly-growing weeds, or a sneaky temptress apple.  (Okay, maybe that last one.)  But it's still fun to see other Veggie characters getting into the act.

The villain is sort of a mixed bag.  Dr. Flurry is quite entertaining to watch.  He's very goofy and it's hard not to enjoy how slightly scatterbrained his plotting and personality are.  Plus it is SO great to see the penguins from The Toy That Saved Christmas make a return after so long.  They are just as cute and enduring now as they were back in 1996.  Using them as Flurry's minions was an inspired choice and goes a long way toward giving League more of a "classic" VeggieTales feel.

So how about the story and the lesson?  It's pretty solid for the most part.  This is the second time VeggieTales has tackled handling fear, the first being the very first episode Where's God When I'm S-Scared, released way back in 1993.  It definitely makes sense to revisit the theme of looking to God for courage after so many years, and references to the story of David and Goliath are aptly integrated into the story.  It's a good theme to see revisited and the world of LarryBoy is a perfect place to do so.

I must admit, however, that it seems a bit ironic that this is the silliest and most lighthearted LarryBoy episode to date.  For reasons I mentioned above, I understand why League wouldn't be as dark or intense as Rumor Weed or even Bad Apple.  However, it seems a bit odd to do a show about fear when the villain isn't really even the least bit intimidating, especially compared to past LarryBoy villains.  The "greatest fears" of the League members also fall a bit flat, being more comical than actually scary.  (LarryBoy's greatest fear is balloons popping?  Really?)

Fortunately, Jr.'s character arc ensures that the lesson is still clear and well integrated into the story.  Alfred, playing the role of Jr.'s mentor of sorts, is especially entertaining in this episode, even getting to display a fair bit of bravery of his own.  (And make a so-awful-it's-funny "Angry Birds" joke.)

One last thing worth mentioning is that, for the first time, this LarryBoy episode features a silly song.  The song, called "Supper Hero," features Jimmy Gourd as a bumbling "hero" who eats everyone's dinner for them whether they want him to or not.  It's short, not particularly memorable, and not especially funny.  It doesn't really detract from the show as a whole, but I don't think its inclusion was necessary.


Ultimately, The League of Incredible Vegetables proves to be a highly enjoyable LarryBoy adventure.  The adventure is much goofier than past LarryBoy episodes and the plot has a few holes, but the overall lesson is still well presented and the story works for the most part.  It's great to see some other characters get superhero alter-egos and it's also fantastic to see the classic penguins make a return at last.  It doesn't top Rumor Weed as my favorite, but The League of Incredible Vegetables is still a fine addition to the LarryBoy series.  And the theme song (courtesy of the Newsboys) is quite catchy, to boot!

Wednesday, October 17, 2012

Dragons Review: "Dragon Flower"

Trader Johan has come to Berk and brought with him all sorts of exotic goodies for the vikings to purchase.  Soon after his visit, Toothless begins acting very strangely.  It seems as though he's come down with a strange dragon disease and before long all the dragons seem to be feeling under the weather.  They appear to be having a strange allergic reaction to something on the island...

Oh, and Trader Johan traded something suspicious to Mildew at the beginning of the episode when no one was watching.  Hmm...

I'm going to be upfront here:  This episode really annoyed me for the most part.  I like Mildew.  I think he's a highly entertaining antagonist.  But his shtick is getting tedious.  Especially because, once again, his plot was revealed to the audience right off the bat, but then treated as a "mystery" for most of the rest of the episode.  The plot of the dragons getting sick was pretty well done, but I just simply could not enjoy it because I knew it was going to lead to yet another moment where Hiccup confronts Mildew and he denies it despite his obvious guiltiness.  And that's just what happened.  That was a fine story before.  But it's already old and irritating to see repeated again.

The episode's only real saving grace was the ending, which featuring a genuinely thrilling sea battle with a new type of dragon, thought to be able to help cure the other dragons of their disease.  Mildew finally got some long overdue comeuppance and it led to a surprisingly humorous conclusion for the story arc.

Dragon Flower's conclusion shows to me that the team behind Riders of Berk has it in them to make this show great.  But they need to lay off using the same Mildew plot over and over or the show is going to get stale.  Riders of Berk is still going strong at this point, but I'll be curious to see how long it keeps its momentum from here.

Friday, October 12, 2012

Dragons Review: "Portrait of Hiccup As a Buff Man"

This review contains more overt SPOILERS than my reviews normally do.

Portrait of Hiccup As a Buff Man?  That's an odd title!  Believe it or not the name is actually literal.  As it turns out, there is a proud tradition of displaying portraits of the island chief and their son in the Great Hall.  When the portrait of Stoic and Hiccup is unveiled, Hiccup is disappointed to see that he has been portrayed as a muscular young viking, more like how Stoic would prefer him to be remembered.  Oh sure, Hiccup figured out how to tame dragons, but he's just so...small.  Determined to prove to his father that muscles aren't everything, Hiccup sets off on a riddle-laden quest to find a legendary treasure that even Stoic had been unable to find.

Weird title aside, this was another enjoyable episode...for the most part.  I was especially pleased to see that it did not rely on the formula of having two seemingly unrelated plot points that come together in a predictable way at the end, as several past episodes have done.  Instead we got to follow Hiccup and the gang on a treasure hunt.  And it was a pretty clever hunt!

There were just a couple of things about this episode that bugged me though.  The main thing was that all the way through the quest, the treasure hunt appeared to require dragons.  Fire in the ice cave.  Flying up to the serpent rock.  Using both heads of a Zippleback to remove rocks from a wall.  And, of course, wings to survive the long fall at the end.  It's well established that no one trained dragons before Hiccup.  So how would one ever go about hunting for this treasure in the past?

The resolution of the episode tries to clear this up by saying you have to be a "hiccup" to solve the clues and find the treasure.  Evidently a "hiccup" on Berk refers to the runt of the litter.  Seems kind of cruel for Hiccup's parents to name him that then!  So...only spindly little wimpy vikings have the brains to solve the riddles?  Okay, but Hiccup still wouldn't have gotten very far without a dragon or two, plus all his friends, to help out.  It was annoyingly contrived.

Plot holes and story issues aside, this was still a fun episode.  Probably the weakest one so far, but still entertaining.  There were some great set pieces, with the Fireworm dragon scene being particularly well done.  Those story didn't make a lot of sense but, hey, we still got to see Toothless on the screen for a half hour!  I look forward to seeing what Dragons has to offer next.



Wednesday, October 10, 2012

FYI...

For all my loyal readers out there (now that's wishful thinking!) this week's Dragons review will be a few days late since I'm not going to be able to watch the episode when it premieres.  I'll still write one!  It'll just be a bit late.

Who knows?  Maybe I'll actually write something else in the meantime?  (Ha!  More wishful thinking!)